Dec 282009
This table lists the various types of enemy tanks with their armament, strengths, weaknesses, and other characteristics. Click on a tank’s icon to go to the strategy guide specific to the tank type.
| Tank Type (Color) | First Appears in Mission: | Main characteristic | Track Speed | Ammunition | Attack Intelligence | Evasion Intelligence (avoiding your attacks) |
|---|---|---|---|---|---|---|
Brown | 1 | First of 2 tank types that are stationary. More appropriately just called a turret... | (Stationary) | Ordinary Shells (bounce once) | Ordinary | N/A |
Grey | 2 | Basic mobile tank. | Ordinary (same as you) | Ordinary Shells (bounce once) | Ordinary | Ordinary |
Teal | 5 | Fires rocket-propelled shells. | Ordinary | Rocket-propelled shells (no rebound) | Firings aimed directly at you. | Only sensitive to shells fired directly at them. |
Yellow | 8 | Fires ordinary shells and lays mines. Medium-fast moving. | Medium fast | Ordinary Shells (bounce once) Land mines | Doesn't fire much, but lays mines frequently and randomly. Will sometimes pursue you directly. | Can detect mine locations regardless of walls. Blindly evades your shells by simply moving in straight lines and randomly changing directions. |
Red (Magenta) | 10 | Rapid-fires ordinary shells. | Ordinary | Ordinary Shells (bounce once) (rapid-firing) | Seeks you out strongly and rapid-fires shells directly at you. | Does not evade shots! Their only defense is rapid fire. |
Green | 12 | Stationary tank. Fires rocket-propelled shells that rebound twice. | (Stationary) | Rocket-propelled shells (2 rebounds) | Accurately calculates 2-rebound trajectory to hit you after 2 rebounds. However, they rarely fire at you directly even if a line of sight exists. | N/A |
Purple | 15 | Rapid-fires ordinary shells. Lays mines. Fast moving. | Fast | Ordinary Shells (bounce once) (rapid-firing) Land mines | Seeks you out mildly and rapid-fires shells indirectly at you via rebounds. Lays mines only occasionally. | Mildly sensitive to rebound attacks. But only mildly. |
White | 20 | Invisible tank (with visible track). Rapid-fires ordinary shells. | Ordinary | Ordinary Shells (bounce once) (rapid-firing) Land mines | Seeks you out mildly. | Basically blind. |
Black | 50 | Fires ordinary rocket-propelled shells. Rapid-firing. Fastest moving tank. | Very Fast | Rocket-propelleds shells (no rebound) (rapid-firing) Land mines | Ordinary. They just fire rapidly shells that are equally rapid! | Evades shells very well by means of quick reaction (when your shells get near) and quick movement. Evades mines very well by avoiding walls in general. |

Brown
Grey
Teal
Yellow
Red (Magenta)
Green
Purple
White
Black
(this is a continuation of what The Tanker said)
Brown: 1 BPF
Grey: 1 BPF
Teal: 1 BPF
Yellow:1 BPF
Red: 3 BPF
Green: 2 BPF
Purple: 5 BPF
White: 5 BPF
Black: 3 BPF
BPF= Bullets Per Fan
Please correct me if i’m wrong.
Now I know Black tanks I must say they are really easy : I don“t hit them by rebound, I just GO FOR THEM!!!
Could you add the shells per fan? I mean for those tanks with rapid-fire (i.e. Blue tank : 5 shells per fan), Bright?
Blue? I think that would be yourself (the player)? Anyway, I’ll take a look if there’s a pattern to how many shells the enemy tanks can have airborne at a time. I’ve never thought about it. I’ll look into it.
nice one dude
the white tanks do rapid fire
Ah thanks for pointing it out! I have corrected the table.