Here is a level that can be either very easy (depending on your luck), or deadly if you’re not lucky with the yellow tanks.  In the video above I was, you guessed it, lucky.

This level is completed basically using lots of fan and rebound shots.  For most levels using this block layout, I usually fire a fan-and-rebound to the bottom wall first, in attempt to hit the tanks in the lower right quadrant.  This may or may not succeed, but it has an equally important effect – it prevents those tanks from entering your quadrant.  Speaking of which, that is usually what the tanks in the upper left quadrant will have done by this time.

When the tanks from the upper left quadrant has entered or are entering your quadrant, some of your previously fired shells should have expended themselves, leaving you new rounds for defense.  Use the usual tactics of leading and fan-and-rebound from then on.

Be patient and avoid the two upper quadrants altogether, as in the heat of battle, the yellow tanks can lay mines behind the two triagular barricades unbeknownst to you.  Obviously that’s dangerous.  When you are left with tanks in these quadrants who aren’t willing to come down, use fan-and-rebound shots to get at them.

Next:  Mission 10.


This mission is engaged, if you’re not very passive, by first taking position either at the top or bottom of the left wall.  By habit I usually take the bottom first.  Sometimes, you can take out the teal tank near the lower right corner by trapping it into a corner (see General Strategy against Teal Tanks).  Unfortunately for me, I didn’t execute the trap very well (in particular, since one of my initial five rounds were canceled out by the teal tank’s rocket-propelled shell, I could have followed up with one more to increase coverage of my shells), and the teal tank had enough room in the corner to evade my shells.  And then I was hit.

From then on, it is mostly fan-and-rebounds.  See also Overall Strategy for Yellow Tanks.

Next:  Mission 9.


Start the mission by fanning out all five rounds towards the teal tank directly opposite you.  In the above video, I didn’t execute this very well with a fan that is too narrow.  But still, it was wide enough to have the effect of trapping it into a corner (see General Strategy against Teal Tanks).  Whatever the case, be cautious of your own shells rebounding from the far wall!

The rest of this mission can be carried out following the General Strategy against Teal Tanks 🙂

Next:  Mission 8


Missions beyond 20 are randomized, except for the 8 milestone missions 30, 40, …, 100.  Therefore, below are screenshots for missions 1 to 20, plus the 8 milestone missions, with links to the corresponding video captures and misison-specific strategy guides where available.

Randomized Missions

Each of the “randomized” missions feature a battlefield randomly picked from an earlier mission, which may be a milestone mission.  Interestingly though, a few milestone missions, such as mission 20, are never picked.  Furthermore, also randomized is the mix of enemy tank types and their initial placements.  However, one thing is never randomized – the number of enemy tanks in each mission is pre-determined and never changes.

Table of Contents
Missions 1 – 20
Milestone Missions

Missions 1 – 20

Mission 1

Continue reading »


This is where the rocket-propelled-shell-firing teal tanks appear.  Formidable at first sight, they are actually easily defeated.

In this level, the 2 tanks usually both fire a round at you right off the bet.  These rocket-propelled shells don’t rebound, and the trajectories of these initial shots usually form an X, crossing near you.  So start the level by moving down a little, and position yourself right under this X to avoid the shells.

Then, it is pure procedure.  Just follow the General Strategy against Teal Tanks.

Incidentally, the video above shows how not to fire fan-and-rebound rounds, which are the first 5 shots I made in this video.  You can see that the shells canceled each other out: Continue reading »

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